Ren Faire: Clarence and his pals venture to the Aberdale Renaissance Faire. Clarence confuses a medieval play for reality, and vows to stop the “evil” black knight from getting the princess. / Time Crimes: When Clarence is convinced he has the power to manipulate time he vows to only use his “abilities” for good. However, a day at school puts his morals to the test when he’s given the ultimate choice – to help his friends or pause time in the name of fun.